Wednesday, 29 May 2013

Conclusion


As an overall the recordings were great which make our life easier on the final mix, some of the main concerns we had were that the bass guitar it was going to be tricky to make it sound with enough attack. We also thought that the lack of room microphone on the drums was going to make it sound too weak, but at the mix it sounded so ideal that it would not have made much difference for the kind of sound we got at the end.
We learned how to make use of space grouping our instruments, how to make use of external hardware and how to work as a team in order to achieve the best sound.

Final Mix part 2

Effects

After we finished with the levelling, panning, compressing, gating and equalising we start adding effects and analog processing.
For the vocals and backing vocals we used an internal bus send to a different channel that we sent to the desk then sent it to the external reverb processor and after we add an equaliser to make the vocals sound more intimate, more close to the listener's ears.
 The patch bay connection in order to achieve the reverberant vocals that we waned.
The reverb unit settings for the vocals and backing vocals reverb.

We used an in-box reverb for the snare that was gated and compressed outside the box.
We managed to get a punch effect from the snare and by compression we make the drums tighter which was exactly what we wanted for our song.
For the base guitar we used the build-in Audient parametric equaliser to make some space for the kick.


The acoustic guitar was the hardest sound to get right because had a lot of mistakes was not in time had a lot of sound variations, for the acoustic guitar we used a compressor and a graphic equaliser in order to make it sound acceptable.



Final Mix part 1


Final Mix of the project was pretty much straight forward because at the beginning of this module we focus on the quality of the recordings.
When we first entered in studio we started levelling all the tracks and then panning them in order to have an idea of how the song will sound. All our tracks were recorded by a click track to sync them easy.
When we first listened to the song we figured out that some instruments were not in time with the click track, so we had to quantise somehow the audio tracks, because we recorded in Pro Tools we had the "elastic time" option and if you know what type of sound an instrument produces you can quantise easily every audio track.

The second problem we encountered was the levels of the recordings, some of them had high variations but we compressed those channels, after we finished with the compression we used equalisation on every instrument in order to make some room and avoid the frequency masking.
The drums were gated in order to reduce the spilling and the overheads panned.